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Board Game Arena team

  Sourisdudesert
Let's be serious: it's a game.
  Een
Do you mean rules have to be explained _before_ playing?
  DrClick
- Place the board in the center of the table. -
Is the - Once upon a time - for boardgames.
  Draasill
It does not matter whether you win or lose, what matters is whether I win or lose !
  xate
as the sign says, i will literally cook for board games! i love gaming and cooking- both things you can do with friends.
  Archduke
Rashly grab a demo for tabletop play (9)

Community moderators

  Puha
Just an apple.
  Trozky
Sorry but my internet connection is going on and off, so I prefer turn based tables and/or turn based tournaments.
  The Cereal Killer
Power Resides Where Men Believe It Resides.
  kuung
Hey, sit down and let's play a game!

Game developers

  ufm
Games developed: Fruit Picking, Minhwatu, Coupell, Pyrga, La Marche du Crabe, Pier 18, Hoola, Bahama Taxi, Regidice, Narabi, Heckin Hounds, Tumbleweed, Regicide, Twin Palms, Ice and the Sky, Pente, Baby Dinosaur Rescue, Yaniv, Roppyakken, Gomoku, Seikatsu
A floating octopus adorabilis
  stefano
Games developed: Mercado de Lisboa, Zooloretto, Herooj, Little Factory, Pyramid Poker, I'm The Boss, Balloon Pop!, For the King (and Me), Guile, Samarkand, Morocco, Queens & Kings... A Checkers Game, Break the Code, BuyWord, Rainbow, Senshi, Tinners' Trail, Can't Stop Express, The Mother Road: Route 66, Verona Twist, Sushi Go Party!
  Victoria_La
Games developed: Kingdomino, Hive, Century: Spice Road, Lewis & Clark, Eminent Domain, Isaac, Tapestry, Russian Railroads, Signorie, Kabaleo, Patchwork, Nippon, Khronos, Dungeon Petz, Dragon Line, Origin, Eminent Domain: Microcosm, Madeira, Ultimate Railroads, Battleships Pencil & Paper
Developed BGA adaptations for: Madeira, Nippon, Russian Railroads, Lewis & Clark, Isaac, Origin, Battleships, Signorie, Khronos, Eminent Domain, Dungeon Petz.

Maintaining: Hive, Dragon Line.
  Tisaac
Games developed: Marrakech, Concept, Simplicity, Papayoo, The Crew, Agricola, Alhambra, Barrage, Yin Yang, Nidavellir, Memoir '44, Kingdom Builder, BANG!, The Crew: Mission Deep Sea, Santorini, Welcome To, Number Drop
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...

Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
  apollo1001
Games developed: Buttons, Potion Explosion, Nine Men's Morris, Veletas, Keyflower, Exploration: Warzone, Carcassonne, Mammalath, Tapestry, Sapiens, Happy City
  lordalx
Games developed: Splendor, CATAN, Res Arcana, 7 Wonders Architects, Krosmaster Blast, Living Forest, Krosmaster Arena, Stella – Dixit Universe, Lost Explorers, Next Station: London
  MarkSteere
Games developed: Icebreaker, Fractal, Zola, Redstone, Silo, Cephalopod, Dodo, Oust, Gopher, Rive
Architecture is everything.

My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.

Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.

Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.

My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.

Most developers were indifferent to my pleas for assistance. A small percentage grudgingly helped. A tiny percentage enthusiastically helped. One was a POS. But overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.

The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.

To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the finite abstract, is the highest form of a game.

Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants. And of course Nick Bentley, master of putting a twist on pre-existing modern designs.

There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.

I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
  pikiou
Games developed: Time Masters, Sobek, Metromania, Gear & Piston, Lords of Xidit, Tournay, The Palaces of Carrara, Quoridor, Quantum
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^
  vincentt
Games developed: The Builders: Antiquity, Memoir '44, Dice Forge, The Crew: Mission Deep Sea, The Builders: Middle Ages, Number Drop, Agricola, Nidavellir, Barrage
Let's roll :)
  Mogri
Games developed: PARKS, Art Decko, Space Station Phoenix, Beyond the Sun, Jump Drive, Blue Skies, Arctic Scavengers, No Thanks!, Gaia Project
Developer of Gaia Project, PARKS, Space Station Phoenix, and other BGA adaptations. Send me a message if you're looking to adapt your game!
  A-dam
Games developed: Hypnosia, Marram, Yahtzee, Circle of Life, The King's Guild, Blooms, Mattock, Penny Press, Medo
  darhf
Games developed: Splendor, CATAN, Res Arcana, 7 Wonders Architects, Living Forest, Stella – Dixit Universe, Lost Explorers, Next Station: London
  thoun
Games developed: King of Tokyo, Get on Board: New York & London, Conspiracy, Noah, Glow, Azul, Nicodemus, Garden Nation
BGAddict
  Mistergos
Games developed: Trekking the World, Clash of Decks, Room 25, Trek 12, Rallyman: GT, Super Fantasy Brawl, The Crew, Chakra
  DrKarotte
Games developed: Big Time Soccer, Ice Cold Ice Hockey, Sapiens, Stir Fry Eighteen, GORami, Skat, The Ruhr: A Story of Coal Trade, Solo
Stets auf der Suche nach frischem Löwenzahn...
  Volker78
Games developed: Thurn and Taxis, Turn the tide, Pingimus, Elfenland, Rage, El Grande, Haiclue
  hersh
Games developed: La Granja, Dragon Castle, Tiny Farms, For Sale, Chocolate Factory, Marco Polo II: In the Service of the Khan, The Voyages of Marco Polo
  VinceS
Games developed: Spades, That's Life!, Connect6, Hugo, Vulture Culture, Murus Gallicus, Piraten kapern
  Kayvon
Games developed: Art Decko, Space Station Phoenix, Monster Factory, Jump Drive, Arctic Scavengers, Gaia Project, PARKS
I develop games on BGA!

If you're a publisher looking for a slick implementation, send me a message.
  XCID
Games developed: Boomerang: USA, Boomerang: Europe, Schrödinger's Cats, Boomerang: Australia, Imhotep, Lucky Numbers, Fai-fo
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)
  Morgalad
Games developed: Incan Gold, Santorini, Taluva, Dragon Keeper: The Dungeon, Veggie Garden, Takara Island
Developer of:

INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
  Moof
Games developed: Pandemic, Oriflamme, Jekyll vs. Hyde, Roll'n Bump, Betta, Blood Rage
  tilalilalou
Games developed: Battle Sheep, Kingdomino, Through the Ages: A new Story of Civilization, Not Alone, Through the Ages, Tzolk'in
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿
  LeSteffen
Games developed: Carcassonne: Hunters & Gatherers, Kami, Splito, Farm Club, Loco Momo, Codex Naturalis
  tchobello
Games developed: Legends of Hellas, Egocentric World, Tichu, Dungeon Twister, Machiavelli, Worldwide Tennis
I can move move move any mooountaaaain
  stst
Games developed: Pylos, Nautilus, ONE, Go, Kalah
  marcgenesis
Games developed: Djambi, Gaïa, Celestia, Oh Hell!, Logger
  KuWizard
Games developed: BANG!, Martian Dice, Just One, Simplicity
Hi! I am a developer of Martian Dice, co-developer of BANG! and a very passionate boardgamer :)
I am a Russian living in Reading, UK. Would love to play some boardgames IRL!
  quietmint
Games developed: Coup, Hardback, Santorini, Taluva
  BoltKey
Games developed: Squadro, Bug, Lost Ruins of Arnak, Draftosaurus
Game designer (Project L, Snekagon), developer, mid-euro player.

My BGA projects:

Released: Draftosaurus, Lost ruins of Arnak

Beta: Squadro, Bug

Alpha: Snekagon,

Upcoming projects: Project L
  AmadanNaBriona
Games developed: Trick of the Rails, In The Year of the Dragon, The Lady and the Tiger (Doors), For-Ex
I am a collector with too many games on my Shelf of Shame.

I implement games for BGA as a hobby. I am currently working on Martin Wallace's Perikles.
  RicardoRix
Games developed: Detective Poker, Finity, Palace, Saint Poker
BGA developer & Abe wannabe:
Hello...Hello..............Follow me.....
  Woodruff
Games developed: Tock, French Tarot, Innovation
Non non l'appelez pas ça s’ joue à 3 !
Bon c'est pas grave on va s’ démerder…
  Mizutismask
Games developed: Just Desserts, Spot it, Get the MacGuffin
  MGoulet
Games developed: Wizard, 13 Clues, Dungeon Roll
BGA Developer of Dungeon Roll, 13 Clues and Wizard
  wolmot
Games developed: Fluxx, Klaverjassen, Star Fluxx
  tsaunat
Games developed: Butterfly, LLAMA, Caravan
Alaskan board game enthusiast.
  paramesis
Games developed: New Frontiers, Carnegie, Off the Rails
  cpasbanal
Games developed: Burgle Bros., Luxor, Barbu
Developer of Barbu, Luxor, Harbour

Co-dev of Burgle Bros.
  Galeelox
Games developed: Almadi, Small Islands, Yokai
  Ludovic
Games developed: Guildes, Bubblee Pop, Bombay
Un joueur :) .
  bennygui
Games developed: Gold West, Bärenpark, The Isle of Cats
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats and Bärenpark.

Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé l'adaptation BGA de Gold West, The Isle of Cats (L'île des chats) et Bärenpark.
  fafa-fr
Games developed: The Castles of Burgundy, Jump Gate
  Ginso
Games developed: BANG!, Tichu
  PC23
Games developed: Targi, Yahtzee
  Inaofr
Games developed: Saint Petersburg, Stone Age
  Lymon Flowers
Games developed: Downforce, Medina
We don't stop playing because we grow old; we grow old because we stop playing. - Shaw
  bartoleo
Games developed: Viticulture, Clans of Caledonia
  Quinarbre
Games developed: Tash-Kalar, Colt Express
  ber00000
Games developed: ToeShamBo, Kabaleo
  someguy590
Games developed: Troyes Dice, Rolled West
  docthib
Games developed: Great Western Trail, Dice Forge
  JustinFernal
Games developed: Welcome To New Las Vegas, CuBirds
  Andy_K
Games developed: Nile, Eruption
  P C B
Games developed: Dragonwood, Go Nuts for Donuts
  Emanuele Ornella
Games developed: Soluna, Tea Time
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.
  vaanatomic
Games developed: Alveole, Hive
  Marcuda
Games developed: Fleet, Saint Petersburg
  ArchdukeDev
Games developed: Crime Zoom: A Dirty Objective, A Feast for Odin
  suzannap
Games developed: Sheep Boom Bah, Quinque
  n_e_s_s_u_n_o
Games developed: Panic Lab, Shifting Stones
  myriam9456
Games developed: SteamRollers, Hoarders
  Lunalol
Games developed: Space Empires: 4X, Unconditional Surrender! World War 2 in Europe
  shadowphiar
Games developed: Steam Works, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.
  QWERTY_Already_Taken
Games developed: King of the Pitch, Penalty Challenge
  BaronFraser
Games developed: Crusaders: Thy Will Be Done, Automobiles
  DargorX
Games developed: Castles of Caleira, Grand Bazaar
  w3r3wolv3s
Games developed: EVL, NXS
  Idsky
Games developed: Factum, Quantum
  Jimblefredberry
Games developed: Phat, Solo Whist
  GTSchemer
Games developed: EKONOS, Strands
  galehar
Games developed: Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.
There's still a lot to do.
  arleq1
Games developed: Hanabi
  JumpMaybe
Games developed: 7 Wonders Duel
  bidulpik
Games developed: Backgammon
  T_Law
Games developed: Connect Four
Favourite Games:

- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
  bmcfluff
Games developed: Lost Cities
  BrianHanechak
Games developed: Koi-Koi
  Harkle
Games developed: Bandido
  ophelopède
Games developed: Bandido
  kermitfrog
Games developed: Innovation
  Micah Stairs
Games developed: Innovation
  lordmcfuzz
Games developed: Innovation
I love innovation and am helping out on the expansion releases(plus graphics refresh!)

highest innovation elo? 460 (78th) ->220726
highest vectorace elo? 331 ->220615 (14 th)
  Nanaki404
Games developed: Belote
  Ixxar
Games developed: Hive
  joeeoj
Games developed: Quarto
  Rincevent123
Games developed: Terra Mystica
  __wiz__
Games developed: Abandon All Artichokes
I co-implemented 'Abandon All Artichokes' on BGA.
  rojoMojo
Games developed: Abandon All Artichokes
  MikeIsHere
Games developed: Cribbage
  Guillaume0385
Games developed: Papayoo
  Gumbzy
Games developed: Space Base
  Acerbic
Games developed: Agricola
  ch huang
Games developed: Noir: Killer versus Inspector
  leocaseiro
Games developed: The Crew
Working my way to being an Alpha reviewer (up to 700+ games).

Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.

I developed Tic Tac Match, currently in Alpha. a small card game inspired by tic tac toe.
  Tanguy_D
Games developed: Marrakech
  Alex_erson
Games developed: Fluxx
  Valawala
Games developed: Perudo
  CuriousTerran
Games developed: Via Magica
  emanueles
Games developed: Machiavelli
  Dosychev
Games developed: Red7
  MrTerriFy
Games developed: Red7
  ZPolansky
Games developed: Battle of LITS
  bhauman3
Games developed: Tranquility
  XiaoYi
Games developed: Similo
千里之行,始于足下。
  DrNob
Games developed: Flaming Pyramids
Author and Programmer of Flaming Pyramids
  fa81
Games developed: P.I.
  blackgambas
Games developed: Koryŏ
  absurde12
Games developed: Koryŏ
  tutchek
Games developed: Thurn and Taxis
  jephly
Games developed: Letter Tycoon
Developer of Letter Tycoon
  JoeProgram
Games developed: Copenhagen
  Histibidi
Games developed: 99 (addition card game)
  Kennyyy
Games developed: Hex
  neslinesli93
Games developed: Briscola
  alkinor
Games developed: Dice Hospital
  ExtraPaul
Games developed: Cacao
Développeur informatique, a découvert les jeux de société depuis peu.
  Sandram
Games developed: Neutreeko
  jeffdi
Games developed: Forbidden Island
  domee
Games developed: Senet
  cora89
Games developed: Cinco
  Trompetenhut
Games developed: Teotihuacan: City of Gods
  CraWleR
Games developed: Quantum
  radu124
Games developed: Keyflower
  BlackBeholder
Games developed: Bobail
  vinayakr
Games developed: Tichu
  trimall
Games developed: Dingo's Dreams
  lyconide
Games developed: Quantik
  ChsLed
Games developed: Cardiceo
  Sydnique
Games developed: Onitama
  RavingWanderer
Games developed: Hand and Foot
  dhau
Games developed: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia
  przemek88
Games developed: K2
  giron1950
Games developed: Yokohama
  PiratJack
Games developed: Scopa
  wucnuc
Games developed: Xiangqi
  quaresma95
Games developed: President
  chriskang
Games developed: Chinese checkers
  Jinnh
Games developed: 8 Masters' Revenge
  thinkb4coding
Games developed: Crazy Farmers
  Lilzer7
Games developed: Whist 22
  gkz
Games developed: Mapmaker: The Gerrymandering Game
  baritonehands
Games developed: Burgle Bros.
  xnedkx
Games developed: Four Color Cards
https://xnedkx.github.io/games.htm
  robinzig
Games developed: Deus
  mavit
Games developed: Mijnlieff
  Kasmilus
Games developed: Cloud City
  agrypelago
Games developed: Diced Tomatoes
  yuke 0x0
Games developed: Illustori
  MutantPigeon24
Games developed: Chromino
Hi all 👋
I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.

Developed:
- Chromino

I'm current working on:
- KAWA (Studio)
  Spukyta
Games developed: Dinosaur Tea Party
I've developed the BGA adaptation for Dinosaur Tea Party
  Tirix
Games developed: Expedition: Northwest Passage
  ggohierroy
Games developed: City of the Big Shoulders
  Xom
Games developed: Oh-Seven
Oh-Seven developer
  WetDogIsHappy
Games developed: Railways of the World
  Rudolf
Games developed: Dark Agent
Hellllllloooooooo!
  Josten
Games developed: Caravan
  ElNSTElN
Games developed: Iwari
We don't stop playing because we grow old; we grow old because we stop playing.
  PirateKitten
Games developed: Paris Connection
  adela82
Games developed: The Jelly Monster Lab
  thenmal
Games developed: Tigris & Euphrates
  VanHlebar
Games developed: El Grande
  jonsmiley
Games developed: Nanga Parbat
  daikinee
Games developed: Assyria
  ShaPhi7
Games developed: Linkage
  tarini
Games developed: Florenza: The Card Game
http://www.giocareinscatola.it
  Ottoreg
Games developed: Boss Quest
  Elliot K
Games developed: Uptown
  Brainchild
Games developed: A Fistful of Gold
Insatiable euro-gamer and occasional BGA developer
  JohnMothra
Games developed: Tucano
  Hebraz
Games developed: Mascarade
  BROT42
Games developed: VektoRace
  Feunisher
Games developed: Con Sonar!
  TheBoot
Games developed: Homesteaders
  Nico_75
Games developed: Las Vegan
  Nico_KYF
Games developed: Las Vegan
  Dragonrouge
Games developed: Once Upon A Forest
  QuasarDuke
Games developed: 99 (trick-taking card game)
  HQ063
Games developed: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.
  eoincos
Games developed: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)
  nicotacotac
Games developed: Big Monster
  v_k_k
Games developed: Herrlof
  Bids
Games developed: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask
  ChazM
Games developed: Jump Gate
  douze12
Games developed: Le Dernier Peuple
  thebosz
Games developed: Eminent Domain: Microcosm
  Grunt_the_Clever
Games developed: Zener
  yupika
Games developed: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.
  LaszloK
Games developed: Hungarian Tarokk
  Babamots
Games developed: Homeworlds
Not much to look at but occasionally good for a laugh.
  GoDodyGo
Games developed: Liverpool (Cozy Oaks) Rummy
  Alex_tgiu
Games developed: Bao la Kiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it!
  junibegood
Games developed: Canosa
  Brederic
Games developed: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.
  cosmosch
Games developed: Sparts
  grid
Games developed: Thrive
Board game designer and video game developer. My game development related blog is at http://chesstris.com/
  philou511
Games developed: Thrive
  st41116
Games developed: Soulaween
企鵝好可愛


------
1249.
  YEEDA
Games developed: Soulaween
  Silae
Games developed: EpiZodiak
  Razvogor
Games developed: Biyi
  Crystalline Cat
Games developed: VEGEtables
  SteveD123
Games developed: Robots Ate Our Pizza
  firgon
Games developed: Hydroracers
Auteur de jeux en herbe, Hydroracers ici en Béta et à venir sur KS, plus d'infos ici : https://forum.cwowd.com/t/hydroracers-the-epic-of-schneider-trophy/18236/
  arustleund
Games developed: Caribbean All Fours
  gilthe
Games developed: Japanese (Riichi) Mahjong
  BrickRoadDX
Games developed: Dragon Bridge
  Ianizer
Games developed: Pedro
  Nisterius
Games developed: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!
  DonSchwarz
Games developed: Lineae
  Nierin
Games developed: The Nine Domains
  disu
Games developed: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!
  Bananani
Games developed: Blaze
  Gabriel Sagarzazu
Games developed: KQJ

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