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i love gaming and cooking- both things you can do with friends.
if my avatar changes to a sad looking animal, blame the goat.
if my avatar changes to a sad looking animal, blame the goat.
Community moderators

Sorry but my internet connection is going on and off, so I prefer turn based tables and/or turn based tournaments.

Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a day or 2 to learn it and I will ask for a rematch once.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi un jour ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi un jour ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
Game developers

Games developed: Sevens, Seikatsu, Hanamikoji, Fruit Picking, Go Fish, Poker Dice, Minhwatu, Sasaki, Nain Jaune, Coupell, Big Two, Pyrga, La Marche du Crabe, Mia, Pier 18, Seotda, Gomoku, Hoola, Spite and Malice, Bahama Taxi, Regidice, Golf, Narabi, Tranquility: The Ascent, Cucumber, Heckin Hounds, Nylon-ppong, Tumbleweed, Regicide, 31, Twin Palms, Blackjack, Knockout Whist, Ice and the Sky, Dou Dizhu, Pente, Baby Dinosaur Rescue, Hawaiian Hanafuda, Yaniv, Art Thief, Farkle, Roppyakken, Paint the Roses
A floating octopus adorabilis

Games developed: Saboteur, Apocalypse at the Zoo of Carson City, Elfenland, Sushi Go!, Tokaido, Diam's, Terra Mystica, Koi-Koi, Ginkgopolis, Chess, Uncle Chestnut's Table Gype, Outlaws: Last Man Standing, Jaipur, Red7, Checkers, Tobago, Lines of Action, Gomoku, Siam, Targi, Eminent Domain: Microcosm, Puerto Rico, Tablut, Color Pop, The Werewolves of Miller's Hollow, Djambi, CuBirds, Secret Moon
Do you mean rules have to be explained _before_ playing?-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --

Games developed: Tinners' Trail, Senshi, Can't Stop Express, The Mother Road: Route 66, Sushi Go Party!, Verona Twist, Mercado de Lisboa, Stockpile, Zooloretto, Little Factory, My First Castle Panic, Pyramid Poker, The Gnomes of Zavandor, I'm The Boss, For the King (and Me), Herooj, Dice Theme Park, Guile, Samarkand, Morocco, Balloon Pop!, Break the Code, Queens & Kings... A Checkers Game, BuyWord, Rainbow

Games developed: BANG!, The Crew: Mission Deep Sea, Santorini, Rauha, Welcome To, Number Drop, Marrakech, Caverna, Concept, Simplicity, Papayoo, Barrage, The Crew, Agricola, Alhambra, Memoir '44, Yin Yang, Akropolis, Nidavellir, Equinox, Kingdom Builder, Ark Nova
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.

Games developed: Dungeon Petz, Dragon Line, Origin, Eminent Domain: Microcosm, Madeira, Ultimate Railroads, Battleships Pencil & Paper, Kingdomino, Hive, Century: Spice Road, Lewis & Clark, Eminent Domain, Isaac, Tapestry, Russian Railroads, Signorie, Kabaleo, Patchwork, Nippon, Khronos
I enjoy playing boardgames and also develop them for BGA in my spare time

Games developed: Line It, Nicodemus, Get on Board: New York & London, Lumen: The Lost World, King of Tokyo, Noah, Look at the Stars, Conspiracy, Elawa, Ticket to Ride, Sea Salt & Paper, Mind Up!, Glow, MOW, Akropolis, Azul, Garden Nation
BGAddict

Games developed: Fractal, Coins, Zola, Redstone, Diablo, Silo, Cephalopod, Herd, Dodo, Oust, Impasse, Gopher, Rive, Hadron, Mod Ten, Icebreaker
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD

Games developed: Beyond the Sun, Jump Drive, Caper: Europe, Blue Skies, Arctic Scavengers, Villagers, No Thanks!, Gaia Project, Streets, PARKS, Space Station Phoenix, Spots, Art Decko, It's a Wonderful World, Astra
Developer of Gaia Project, PARKS, Space Station Phoenix, and other BGA adaptations. Send me a message if you're looking to adapt your game!

Games developed: PARKS, Space Station Phoenix, Spots, Art Decko, It's a Wonderful World, Astra, Monster Factory, Jump Drive, Caper: Europe, Arctic Scavengers, Villagers, Gaia Project, Streets
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.

Games developed: Color Flush, Living Forest, Photosynthesis, Stella – Dixit Universe, Mech A Dream, Lost Explorers, Next Station: London, Qawale, Splendor, CATAN, Next Station: Tokyo, Res Arcana, 7 Wonders Architects

Games developed: Nidavellir, Memoir '44, The Builders: Antiquity, Equinox, Dice Forge, The Crew: Mission Deep Sea, Ark Nova, The Builders: Middle Ages, Number Drop, Caverna, Agricola, Barrage
Let's roll :)

Games developed: Trekking the World, Clash of Decks, Room 25, Trek 12, Volto, Rallyman: GT, Super Fantasy Brawl, Architects of the West Kingdom, The Crew, Anachrony, Chakra, Age of Civilization

Games developed: Exploration: Warzone, Trio, Carcassonne, Mammalath, Tapestry, Sapiens, Happy City, Buttons, Potion Explosion, Nine Men's Morris, Veletas, Keyflower

Games developed: Oriflamme, Gang of Dice, Jekyll vs. Hyde, Roll'n Bump, Betta, Lost Seas, Blood Rage, Vaalbara, Pandemic, My City

Games developed: The King's Guild, Blooms, Mattock, Penny Press, Medo, Hypnosia, Marram, Yahtzee, Circle of Life

Games developed: The Palaces of Carrara, Quoridor, Quantum, Time Masters, Sobek, Metromania, Gear & Piston, Lords of Xidit, Tournay
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^

Games developed: Skat, The Ruhr: A Story of Coal Trade, Solo, Big Time Soccer, Ice Cold Ice Hockey, Sapiens, Stir Fry Eighteen, GORami
Stets auf der Suche nach frischem Löwenzahn...

Games developed: Chocolate Factory, Marco Polo II: In the Service of the Khan, The Voyages of Marco Polo, La Granja, Obsession, Dragon Castle, Tiny Farms, For Sale

Games developed: Ghost At Home, Roll Into Town, EKONOS, Go Goa, Strands, SETUP, Lielow, Rift Valley Reserve

Games developed: Egocentric World, Tichu, War Chest, Dungeon Twister, Worldwide Tennis, Machiavelli, Sensei, Legends of Hellas
You are being watched...You'll never find us... We'll find you !

Games developed: Block Arena, Shifting Stones, Diceathlon, Panic Lab, Zefiria, Micro Dojo, Pugs in Mugs, Rolling Pins

Games developed: Schrödinger's Cats, Boomerang: Australia, Imhotep, Lucky Numbers, Fai-fo, Boomerang: USA, Boomerang: Europe
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)

Games developed: Kami, Splito, Farm Club, Loco Momo, Codex Naturalis, Carcassonne: Hunters & Gatherers, Sagani

Games developed: Connect6, Hugo, Vulture Culture, Murus Gallicus, Piraten kapern, Spades, That's Life!

Games developed: Turn the tide, Pingimus, Elfenland, Rage, El Grande, Haiclue, Thurn and Taxis

Games developed: Through the Ages: A new Story of Civilization, Not Alone, Through the Ages, Tzolk'in, Battle Sheep, Kingdomino
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿

Games developed: Incan Gold, Santorini, Taluva, Dragon Keeper: The Dungeon, Veggie Garden, Takara Island
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek

Games developed: Palace, Saint Poker, Commander Chess, Detective Poker, Finity
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.

Games developed: Legend Raiders, Tang Hu Lu, Similo, Spirits of the Forest, 15 Days
千里之行,始于足下。

Games developed: Expeditions: Around the World, Spot it, Get the MacGuffin, Just Desserts, Seasons

Games developed: Earth, Bärenpark, The Isle of Cats, Gold West
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark and Earth.Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé l'adaptation BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark et Earth.

Games developed: Squadro, Bug, Lost Ruins of Arnak, Draftosaurus
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L

Games developed: Dice Hospital: ER – Emergency Roll, Hydroracers, OASIS New Hope, Rauha
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.

Games developed: Simplicity, BANG!, Martian Dice, Just One
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!

Games developed: Trick of the Rails, In The Year of the Dragon, The Lady and the Tiger (Doors), For-Ex
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby.

Games developed: Innovation, Tock, French Tarot
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…

Games developed: 13 Clues, Dungeon Roll, Wizard
BGA Developer of Dungeon Roll, 13 Clues and Wizard

Games developed: Barbu, Burgle Bros., Luxor
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.

Games developed: Tea Time, Soluna
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.

Games developed: Tic-Tac Match, The Crew
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.

Games developed: Medina, Downforce
We don't stop playing because we grow old; we grow old because we stop playing. - Shaw

Games developed: Steam Works, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.

Games developed: Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.

Games developed: Connect Four
Favourite Games:- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne

Games developed: Innovation
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 291 () ->221028
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice

Games developed: Cacao
Développeur informatique, a découvert les jeux de société depuis peu.

Games developed: Chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)

Games developed: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia

Games developed: Dinosaur Tea Party
I've developed the BGA adaptation for Dinosaur Tea Party

Games developed: Iwari
We don't stop playing because we grow old; we grow old because we stop playing.

Games developed: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.

Games developed: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)

Games developed: Bao la Kiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili

Games developed: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.

Games developed: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask

Games developed: Thrive
Board game designer and video game developer. My game development related blog is at http://chesstris.com/

Games developed: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.

Games developed: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php

Games developed: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!

Games developed: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!

Games developed: Kingdoms
I am currently playing in the Allround League, and I am a team captain for United We Stand team Crazy Eight.Translators (in your language)
(Translators with more than 100 validated strings)